MetaPulseLab.digital

Adelaide game studio · Est. 2016

We build games that keep players coming back.

MetaPulseLab.digital is a full-cycle studio on Wright Street, Adelaide — designing original titles, LiveOps and multiplayer backends for teams across Australia and beyond.

38+ shipped titles
4.7★ average store rating
11M+ players reached

What we do

From first prototype to live service

Four teams under one timber-beamed roof, working from greybox to global launch and every content season after.

Full-Cycle Game Development
01

Full-Cycle Game Development

End-to-end production in Unity and Unreal Engine 5 — design, art, engineering and QA. We take your concept from a two-week greybox prototype through to a polished cross-platform release on PC, console and mobile.

  • Dedicated pod of 5–9 developers
  • Weekly playable builds & sprint demos
  • Console certification on Switch, PS5 & Xbox

From A$85,000 · 4–14 month builds

LiveOps & Content Seasons
02

LiveOps & Content Seasons

Keep your game alive after launch. We plan and ship battle passes, seasonal events, balance patches and store rotations on a predictable cadence, with A/B tested economies that protect long-term retention.

  • Live event calendar & content pipeline
  • Economy tuning & remote config
  • Player segmentation & cohort reporting

From A$6,500 / month · rolling retainer

Multiplayer & Backend Engineering
03

Multiplayer & Backend Engineering

Authoritative servers, matchmaking, leaderboards and anti-cheat built to scale. We design netcode and cloud infrastructure that stays smooth from a 50-player playtest to a launch-day spike of hundreds of thousands.

  • Rollback & authoritative netcode
  • Auto-scaling dedicated game servers
  • Cross-play accounts & save sync

From A$42,000 · fixed-scope sprints

Art, Audio & Player UX
04

Art, Audio & Player UX

A co-located art and audio team crafting characters, environments, adaptive music and UI. Every asset is production-ready and optimised for your target framerate, from stylised mobile to 4K console showcases.

  • 2D/3D art & technical animation
  • Adaptive soundtracks & SFX design
  • Playtesting & accessibility passes

From A$18,000 · per content package

Selected work

Titles shipped from Wright Street

A snapshot of games and services we have built with partners across the Adelaide CBD and the wider Australian industry.

Hollow Tide
PC & Console

Hollow Tide

A hand-painted deep-sea metroidvania. Shipped on Steam and Switch with 92% positive reviews.

Ember Rally
Mobile

Ember Rally

Arcade drift racer with cross-play garages. 3.4M downloads across iOS and Android.

Signal Drift
LiveOps

Signal Drift

Two years of seasonal content and battle passes for a co-op extraction shooter.

Kelp & Kin
Mobile

Kelp & Kin

Cosy reef-building sim with a live event calendar and 41-day median retention.

Quarry Kings
PC & Console

Quarry Kings

A physics-driven co-op builder with authoritative servers for up to 8 players.

Nova Ledger
LiveOps

Nova Ledger

Economy rebalance and store rotation program that lifted ARPDAU by 27%.

The numbers

Momentum we can measure

Results across our shipped titles and live-service partnerships since 2016.

38+

Titles shipped to store

11M+

Players reached worldwide

4.7★

Average store rating

96%

Partners who return for season two

In their words

Studios and publishers we build with

Play the reel, then hear from the partners behind our recent launches.

"MetaPulseLab took Hollow Tide from a rough prototype to a Switch launch in eleven months. Their weekly builds meant we were never guessing about progress."

Dane R.

Creative Director, North Terrace Games — Adelaide

Launched March 2025

"Our retention was flat until their LiveOps pod took over the season calendar. Day-30 retention climbed from 9% to 23% in two quarters."

Priya S.

Product Lead, Glenelg Interactive — Adelaide

Engagement 2024–2025

"The backend team rebuilt our matchmaking before a festival spike. We held 140,000 concurrent players on launch weekend without a single outage."

Marcus T.

CTO, Torrens Studio — Melbourne

Reviewed December 2024

Good to know

Questions we hear the most

Everything you need before booking a call at our Wright Street studio.

Absolutely. Around half of our projects are co-development where we join an existing team and codebase. We start with a two-week technical audit so we understand your engine, pipeline and constraints before writing a line of production code.

Our default engines are Unity and Unreal Engine 5, and we ship to PC (Steam, Epic), Switch, PlayStation 5, Xbox Series, iOS and Android. If you are on a bespoke or custom engine, our backend and LiveOps services still integrate cleanly.

Full productions typically start at A$85,000 for a focused vertical slice and scale with scope and platform count. LiveOps retainers begin at A$6,500 per month. After a discovery call we send a fixed-scope quote so there are no surprises mid-project.

We work from 74 Wright Street in the Adelaide CBD, open Monday to Friday, 9:00am to 5:30pm ACST. Partners are welcome to visit for playtests, and we run remote sprint demos for interstate and overseas teams.

Yes — launch is the start of the relationship. Most partners move onto a LiveOps retainer for seasonal content, balance patches and live events. Ninety-six percent of the studios we launch with come back for a second content season.

Start here

Tell us about your game

Send a few details about your project and we will get back to you within one business day to book a studio call.

Visit the studio

Wright Street, Adelaide CBD

74 Wright Street, Adelaide SA 5000